Sword Art Online Fatal Bullet - Dissonance of the Nexus Negative Review

Note that this DLC has a missable achievement, and then make sure yous stick to the walkthrough for the story! Also, DO NOT sell the Emblem Earrings y'all detect in this DLC, they are accessories that can be sold and MUST be turned in for an outfit design that leads to an achievement. It seems you lot can get multiple Keepsake Earrings, but I don't know if that applies to all 26, and so don't take the run a risk. To be safe don't open any chests until I tell you to exercise so, that style you won't get them by accident and sell them or something.

Note that there are side quests and such for the DLC, just they are not required for the achievements relating to those types of quests. Don't take to bother with them.

Starting Out

To access the DLC, salvage and quit to the primary menu, select outset game, cull your save, and and then select DotN. Scout the initial scenes, so caput to the teleporter in the Glocken and select the White Frontier. From hither follow the north mountain northwest, y'all'll run into some scorpions/bees and then an alcove with a Waste matter Gang dominate. The good news is that Waste material Gang is easy compared to Genbu. Utilise Armor Break Shot and Power Form and then pour equally many bullets as yous can into his face (his master weak point). With any luck, you'll practise enough harm to stagger it before he gets to you, and it'll fall downwards and sit there for a few moments, giving you even more time to fill up his face with bullets. At that place are 2 drones that tin can exercise quite a chip of impairment if yous stand still, so make sure yous move left or correct when you see a bullet line (though on easy this might not matter).

Before you murder Waste Gang a billion times for level ups though, I would farm a good weapon. The Rank 11 from the Predatory General I went with was Lupus, if you lot want the rank 11 version (just with chips and better rarity) Waste Gang can drop either that or a Pistol, but you'll need to be on extreme to become it, which would be a crude fight right now. What I used was a Gatling Gun though. For that, y'all'll desire to basically follow the path from the entrance of White Borderland straight west to a dungeon (follow the route due west). Once y'all unlock the teleport to the entrance save and quit, and so switch to extreme difficulty. Teleport to the dungeon archway (don't go inside) and then go east a scrap. Two gatling drones volition spawn. Kill them both and pray for a driblet. If yous have whatsoever accessories with item drib or rare item driblet, equip them. There are some Low-cal Facsimiles that volition spawn that will mess you up shortly later on yous kill the drones, and that'south fine. You want to die, then printing start and cull yes to reload, so do information technology again. Exist quick though, because if everyone goes down you lot're sent dorsum to the Glocken. I wouldn't bother trying to farm for a legendary with a god chip setup, for now just try for an ballsy (6 slots+) or legendary. For the ballsy you want at to the lowest degree ane of the chips to be Weapon Impairment, Optical Impairment, Weak Spot damage, or Damage Vs. Mechs preferably at 15% or to a higher place (just lower is fine). For Legendary it doesn't matter what the chips are.

Once yous have that, caput to the Predatory Full general in the Glocken, you want to purchase a weapon with each of the 4 stats to a higher place, with a good %, preferably fifteen% or more than. Farm Genbu for cash as needed. Cheque your inventory as you lot may have some guns that already meet these requirements. Once you lot accept them, head to Lisbeth in Kirito's Room. Our goal is to put Weapon Damage, Optical Damage, Weak Spot Harm, and Harm Vs. Mechs on the Benetnasch. If you're using a different weapon, make certain to check its stat canvas. In the top left y'all'll come across an icon that denotes its damage type, make certain you replace Optical Harm with the right blazon (unless it's also Optical). Anyway, permit'southward make the weapon. The materials required become up with rank, so to save a lot of credits and unlocking/transform chips, the process is a little more complicated.

1. Check your Benetnasch and run across how many of the 4 stats it has. Now, wait at the open slots (the open up slots don't have a yellow diamond by them). Y'all need to add the stats above that you lot have with the open slots and then unlock the number of slots y'all need. For instance, if it merely has Optical Impairment and 1 open slot, you need to unlock two more than slots. If you have Optical Damage, Weak Spot Damage, and Damage Vs Mechs AND it has an open slot, you don't need to unlock any at all. In order to unlock a chip, talk to Lisbeth, choose transform, select your Benetnasch, and then select a garbage weapon you lot have no apply for (NOT 1 with the stats yous need on it). Highlight a locked slot and printing cn_A and choose to unlock it. Practise this for as many slots equally y'all need. Press start and then ostend it to open up the slots. You tin only unlock a number of slots equal to the total number of slots divided by two, rounded up. This is why it has to exist epic or legendary, lower rarities won't permit you unlock enough chips.

2. Take 1 of those depression-rank legendary weapons with 8 slots I told you to go on. Use the process above to get four open slots. Now you want to choose transform, select your low rank legendary, and then select one of the weapons y'all bought with the four preferred stats. Select an open slot on your legendary, and then select the stat you desire to put in there (the 4 higher up). Smash the other weapons with the preferred stats into it with the aforementioned procedure. This should leave you lot with a legendary that has Optical Damage, Weak Spot Harm, Weapon Damage, and Damage Vs. Mechs.

three. Cull transform again. Select your Benetnasch, so select your legendary. Supplant the iv open chips in the Benetnasch with the 4 chips from the legendary. You should now have a Benetnasch with Optical Damage, Weak Spot Damage, Weapon Damage, and Damage Vs. Mechs. You're now skilful to go. For the much harder fights, we'll need a much more specific setup, but this is good enough to farm for at present. Nosotros also need to smash a ton of weapons into our low tier legendary to get the %south much higher in the endgame, but that will be a much bigger commitment, and so you don't want to practise it until you're absolutely certain you have a weapon you lot want to use for the rest of your completion time.

With that weapon in hand, slaughter Waste material Gang. I could beat him quite comfortably on normal at this betoken, and you go much more than experience for doing so, and so I'd suggest doing the aforementioned. Extreme is a very different beast though, I institute it quite difficult to stagger before it started one-shotting everyone, and fifty-fifty when I did I could not kill information technology before it got upwards. If you lot don't impale it during the stagger the fight becomes considerably harder, as you're basically relegated to blind firing into its body as you lot won't see the face every bit much to do maximum damage, much less stagger information technology again. It's probably far more viable once y'all get closer to the 200+ range and have the stats to survive a shot or 2. The achievement is for level 270, and the cap seems to be 300, though you don't need to go that loftier. How high you go is upwardly to you, just once you're in the 200 range I'd probably accept a break and do the story. Y'all'll pick upwardly some feel there and you don't really desire to make the push to 270 until you're done with absolutely everything else, considering it gets really dull as you get closer to 270.

Now it'due south time for the story, which is pretty tedious. There's a ton of facsimile enemies in the dungeons, and the game relies much more than on "puzzles" similar hitting ruby orbs and activating consoles. Most rooms accept some kind of mechanic related to them. As a result, progress is much slower than you are used to and it sucks pretty bad. Every bit nosotros become through the story nosotros need to collect Keepsake Earrings to unlock an outfit design. A agglomeration are located in chests in the White Frontier, you demand to take hold of them at present. Y'all also need 3 things chosen Observation Records, these permit you to access a few chests in dungeons that also accept these EEs. The chests won't e'er give Emblem Earrings, they may requite other things. Also, note the Keepsake Earrings may be obtained as Unappraised items, so you won't know you lot got information technology until you go back to town, nice. There's 26, 1 for each letter A-Z. Since the White Frontier is a pretty open up area it'd be pretty hard to direct you to them all, so I will simply requite you a map. For the earrings, if you don't get them from a chest teleport to the exterior of the nearest dungeon and try once more. The Observation Records seem to exist a 100% drop. The Es on the map are earrings, the Os are the Observation Records. EA is Keepsake Earring A, EB is Keepsake Earrings B, and so on. O1 is Observation Record 1, and so on. I would advise stashing the Emblems Earrings in your item box and so you lot don't accidentally sell them. While it seems the chests will drop multiple Keepsake Earrings, I wouldn't hazard it.

White Frontier EEs and ORs

Meteorological Plant Ruins (MIR because typing it is exhausting)

One time you take that done, it's storytime. Teleport to the MIR. Head to the starting time room, immediately turn right and actuate the panel, then get through the door by it. Yous need to impale the enemies and hit the switches here. I is on top of the box by the door, another is to the right after you lot go upward the sets of stairs, and the final one is at the dead-end in this room. Return to the starting time room and kill all the enemies, and then caput e. In the next room, you accept to hit 3 switches again. The first ane is to the left in an alcove afterwards the start ready of stairs, the 2nd is straight ahead after the adjacent fix of stairs, and you'll come across the final one upwards some more stairs. Continue to the door and head south. Become either manner to find a bunch of artillery in front of the door. In this next room head to the eastern dead end to find a console to activate. Render to the room and in the northeast corner, you'll encounter some boxes - jump upwards them and hitting the ruddy orb here. Now head west and yous'll find a belfry at the end, UFG up it, and hitting the red orb. Return to the room and approach the due south door, 2 robots will spawn, kill them. Get through the southward door. In the side by side room, go east and kill all the enemies in this room. A northern door volition open up, head through it, and activate the console. Become dorsum to the room and open up the west door by using the console. Open the 2 chests hither, one of which should have Emblem Earring F.

Now caput southward to the next room. Yous'll run across a panel alee, activate it. Then go around the square room going clockwise and actuate the consoles on the outside walls. When you accomplish the northwest corner the panel is to the right, not left. At present head to the south side of the room and go n into the alcove to notice the last console, then caput south. Activate the console and head into the warp gate, then head into the next one ahead of y'all. Follow the path to the door, murdering everything on the manner to open the door, and so enter the warp gate. Kill the Ghospet, which y'all should take a lot of practice doing by now. Head south to a door for a scene, then return home for a scene. Now go to the Shops in the Glocken. After the scene introducing some people new to the story, Seven and Rain will have a talk: DURING THIS, You MUST SELECT "I KNOW JUST WHERE TO Expect". This should beginning "Outerwear Materials Hard". If not, you dun goofed, dashboard and choose the correct answer. Now we accept to impale 3 bosses.

1 . Teleport to the Exterior of the Sea Watchtower in Remnant Wasteland. Turn right and the UE Bloody Butcher volition be right there, impale it.

2. At present teleport to the Subway A entrance within the dungeon in the Old Due south. Head e and kill the boss. Then head to Abandoned Route Depths and get north into the warp gate and kill Ghospet.

iii. Head to the White Frontier, teleport to the Meteorological Institute Ruins outside and head southwest to the objective marker. Not sure what you're supposed to kill, I was gunning downwards random enemies looking for a UE and the quest randomly completed, perchance it was the Enemy Caller blazon enemy. Either way won't be hard to find.

Caput to the Coop Lobby Counter in the Lobby and talk to Seven to your correct. Now teleport to the Frozen Plant (it's a teleport indicate in the northwest section of white Frontier if you don't have it walk over there to get it now). Head to the objective marker northwest of you and go inside. Follow the path east for a scene, then you'll be sent abode. Teleport to the MIR Archway (within). Enter the door by y'all and go through this area again, there will exist 2 players near the terminate, kill them both for a scene. Teleport to the midpoint and go east, impale that player, and so go southward and kill the player in the panel alcove. And then head due south into the warp gate, and the next 1. Caput through this room to the warp gate and trounce the Ghospet again, then go due south to the door. Afterwards the scene, we can progress. Head due south into the warp gate. and and so activate the teleport to your left. Head south through the hallway to a room, there's a red orb to your right. Caput through the surface area killing everything to open up the door at the end. Head to the next room and turn right, go upward the platforms to notice a red orb, then go to the south end of the room to find some other. Return to the first room and head e.

In this room, there's a red orb to your left when you lot enter, and one in the dorsum of the bottom flooring on the correct. Become upwards the stairs and striking the one by y'all, and then turn around and you'll see another. Turn left and you'll see one a little to a higher place. Now the door going due south will open, just kickoff, go east through the door on the bottom flooring (utilise the panel). Enter this room and kill all the enemies, so become east. One of the chests will have Emblem Earrings K. Enter the warp gate to find a teleport. Follow the path to the objective. You lot'll get an achievement later on the scene.

You'll be booted to the White Borderland. Teleport to the teleporter in the Glocken and head a few steps forrard to the objective for a scene, then return to the Frozen Plant in the White Frontier. Head northwest to the new area again and enter. Follow the path to a fork and head e to the objective for a scene, and then become southeast to the objective for a scene. Head e and do it again. Teleport to the Midpoint 3 in the MIR. Follow the path to the objective again. Caput further s to a fork, and go east on the ground level through the door with the panel. Go to the east side of the room to find a breast with Emblem Earring H. Go up the ramps to the pinnacle and hit the red orb, then drop down and use the warp gate. Caput due south and you'll see a bunch of warp gates, enter the one close to you on the right. Kill the enemies hither and apply the west door. Hit the console so go in the warp gate. Go into the left warp gate now, kill all the enemies, then go through in the door in the n fly. Striking the console and employ the warp gate. Head south into the far warp gate. You'll find the Zodiac Crown boss. He will autumn quite easily to your Benetnasch. After he is dead become due south and after 2 doors a teleport will be on your left. Proceed southward for a scene, and so you'll be booted to the White Frontier again. Teleport to the Frozen Plant and get northwest to the other area. Render to the dome in the far e for a scene. You'll become an achievement.

At present teleport to Midpoint 4 in the MIR. Head south for a scene, then enter the warp gate. Activate the teleport to the left, then enter the e warp gate for a boss. Her weak point is the jewel on her breasts, though it tin can exist difficult to hitting afterwards she staggers because she falls back a flake. Either way, she will be an easy kill. In one case she dies you'll get an achievement for beating her, and an achievement for getting a weapon from this DLC if you haven't already.


Locked and Loaded

Obtain one of the weapons added in "Dissonance of the Nexus."

Locked and Loaded

i guide Offline Game Mode Single Player Collectable Shop

Head into the warp gate due west of you. You'll have some scenes, then another of import dialog choice to make. Respond "We'll search every last inch of this place." You should get the quest Manhunt: Hard. Teleport to the Frozen Plant and head southwest to the objective. After the scene kill the player. Head east and slightly due south to the next objective. You'll be moved to the next dungeon, Icicle Prison. Head within. Head east to the first room. You lot can check the panel on the correct, merely you simply demand to utilize the ane in the centre. It volition spawn two mines and a UE. Shoot it so it walks over the mines then impale it. Go down the ramp at the end of the bridge and on the ground level enter the northeast room after using the console. Leap onto the boxes and look up and south, you'll see a platform you can UFG to. Now you want to UFG upwards the w wall, it seems to work best when you aim to the other side of the platform, uttermost from you. Open the breast for Emblem Earring I, so use the console to open the nearby door. Drib downwardly and go through the north door. Kill the enemies here and and then await at the due north door. At that place are 3 orbs that are either green or red, memorize the layout. The northeast door will open, head within, and walk frontwards and a mine circle will appear, but information technology'south a teleport, stand in information technology. Use the panel to your left and backside you. Now become in the southeast door and autumn down, kill the enemies, then use the north door. Follow the path killing the enemies, when yous reach the door look due south to find some red orbs, hit them to match the pattern above the door. For me the top 2 were dark-green, the lesser one should be crimson. At present you lot tin can enter the n door. Activate the teleport in front of you lot and get e.

Drop downwardly and impale the enemies here. You'll need to go up the stairs and walk around the outer edge to find some of them. One time they're all dead ii robots volition spawn, then some drones and a flying enemy. Afterwards they are dead you'll get a scene. So go through the due east door and use the warp gate. Go north for 1 line of text and proceed north. Kill the enemies and head northwest. Piece of work your manner up this room killing everything as you lot become, then go through the door at the tiptop. Continue until you see two ammo boxes, turn west. Look to a higher place the door to come across the pattern, and then go south to the carmine orbs and ready them upwardly. For me, it was this.

1000
RRG
Chiliad

Now enter the warp gate behind the door and kill the Zodiac Crown. You'll have a scene, the two chests accept outfits (not relevant to achievements just an FYI). Enter the warp gate. Go straight east to a room with boxes and you'll find the Emblem Earring J in the breast. At present caput southward. Apply the panel you come across, kill the enemies, and then continue. You'll see some other panel and then a Deliquent. Work your way to the bottom and kill the robot, so apply the southwest door. Go to the start of the room and look northward for the red orb solution, the elevation two were light-green for me, lesser 2 red. The red orbs are just past the door we just came through. Become through the door you opened and set for a ton of enemies. Afterwards they're all dead head north into the warp gate. Caput w to the fork and become north, you'll see a door with crimson orbs above it, the red orbs are west of the fork.

GGR
RGR
GRG

Enter the warp gate behind the due north door, and go in the next warp gate. Activate the teleport to your left. Head east for 2 scenes, then a boss called Executioner, which is simply a palette swap of Waste product Gang. The same process for killing him applies. Head east and use the console ahead, backside it are some boxes, leap onto them and you'll see a piffling alcove with a breast that has Keepsake Earring J. Now head south and follow the path to a warp gate, use information technology. You'll have a scene, and then you'll become the bounty screen and you can choice a party, doesn't really matter who. You lot'll have to fight three of the Deliquent blazon enemies at once. I stood on the rocks to the right at the offset and they didn't seem to assault him, only I could have simply been lucky. Follow the path southward to the objective for a dominate fight. This dude'south pretty abrasive because I couldn't seem to stagger him. His weak point is his face and you lot'll struggle to be able to hit it because he moves around and then much. There'southward a little red matter sticking out of the human knee joints that is besides a weak point but doesn't have as much damage as the face. He fires a bunch of missiles, does a cyclone attack where he spins across the arena, and also spins in identify. The missiles are quite hard to dodge (require a very well timed dodge), if you lot're quick you lot can move from the whirlwind. Try to let your allies get attacked so pump lead into it until information technology dies. Your biggest problem is your allies Love to oversupply around the boss and get beaten down, especially when one of them dies. The other AI will revive him/her and then stand correct next to them so the boss tin slay them all at in one case. Yous want to stay far abroad from the boss (and your allies) but if they beginning to oversupply around each other try giving them unlike orders (come up to me, hold position, or whatever) to attempt and get them to break up. You'll get an achievement when it goes downwardly.

After the seemingly unskippable credits, teleport to your dwelling house entrance in the Glocken and talk to Kirito nearby for some scenes. Head to the Constitute Depths teleport and get south. You'll face a Snowstorm Ereshkigal boss, which is just a palette swap of a previous boss. Simply do the same thing, pump bullets into the gem on her breasts until she dies. Next, teleport to the outside of the Institute Ruins and become west to observe a warp gate to the dungeon, SBC Abend, enter. Follow the path to the Cocytus Nifta boss. He is a palette swap of the dominate in the Icicle Prison, with an extra wrinkle, when he shoots iv missiles these leave behind icicles, you need to stand backside one of them (in relation to the boss) in order to avert it'due south incredibly strong laser attack. Information technology did 16k harm to me on normal. We need to fight this boss on farthermost then...that'll be fun. Teleport to the Home Entrance in the Glocken and talk to Lierve for a scene, then teleport to the Gov. Role Foursquare for a scene, and the quest Yuna's Request. Head to the beginning of the White Frontier and caput southwest to the objective. Impale the person later the scene, and so return to Yuna at Gov. Office Foursquare. You'll accept some scenes, so get an achievement.

Making the Chic Dress F and Schoolhouse Uniform F

At present head to the Hero Quest Counter in the Lobby, and do the first 15 Party Quests. They are like the solo hero quests, except you take a political party and tin can only be ane of the four heroes. Yous pick one of the iv and kill all the enemies. Some other wrinkle to these quests is that you must observe the chest with the Keepsake Earring in each one.

Hero Quest 1 - Turn left as shortly every bit you lot spawn in, open the chest.
Hero Quest two - Turn right as shortly as yous spawn in, open the breast.
Hero Quest 3 - Go through the door and await upwardly, you lot'll encounter a ledge you lot can grapple to, the breast is up in that location on the right.
Hero Quest four - Go through the door and wait up, you'll run into a ledge you can grapple to, the chest is up there on the left.
Hero Quest v - Go into the warp gate, immediately turn around and drop down, then look left.
Hero Quest 6 - Go into the warp gate. Grapple onto the platform higher up you lot and look right to find this.
Hero Quest seven - Go into the warp gate. Follow the due east wall north and you'll find a big white box with a chest on it.
Hero Quest 8 - This i is backside the warp gate in the spawn surface area.
Hero Quest 9 - Also behind the warp gate in the spawn area.
Hero Quest 10 - Same equally 5, enter the warp gate, turn effectually, drop down, await left.
Hero Quest 11 - When you spawn in turn around and forward to the wall, you'll run into the breast.
Hero Quest 12 - Go into the warp gate, the chest is ahead of you, behind the boss on a platform.
Hero Quest 13 - As presently equally you lot spawn in, plow right and you'll see it.
Hero Quest 14 - Enter the warp gate and immediately turn around.
Hero Quest 15 - Get through the initial door and look up, you'll see a platform with this on it.

You'll become an accomplishment once you've washed 15.

Assemble your Emblem Earrings and caput to the Lobby Online PvP Counter. If you tin can't find some brand certain you check your item box, and too brand sure y'all assess any items you have, sometimes yous'll go the Emblem Earrings unappraised. Head to the Online PvP Counter in the lobby and talk to the lady on the correct (if facing the desk). She'll give yous an outfit pattern since you accept all 26 earrings. Now you need to make the School Uniform F and the Chic Dress F.

School Uniform

x Supreme Cloth
7 Premium Cloth
x Rare Cloth
10 Organic Bee Antenna

Chichi Dress F

x Premium Cloth
10 Monster Bloodstone
10 Organic Bee Antenna
15 Snowstorm Queen Wing Panel

Organic Bee Antenna - These come from the bees y'all tin observe all over the place, you lot shouldn't need to subcontract for these. I had and then many they were being sent to the item box.

Snowstorm Queen Fly Console - Do the Sub Quest "Yuna's Request 2" 4 times. To consummate it, simply teleport to the starting time of White Frontier and caput southwest to impale Yuna's Stalker over again. This will give you all the Snowstorm Queen Wing Panels yous need.

Monster Bloodstone - Kill the Abyss Guide UE. Teleport to the SBC Flugel Gate in Forgotten Woods and caput west to find this UE, slaughter him until you have 10.

Premium Cloth - Drops from Players on Extreme. Teleport to the archway of Forgotten Forest, then go north up the cliff to detect some players, at that place'southward more than northwest of them. Go north for a third set, and you lot'll detect the 4th grouping in the northeast corner of the map.

Rare Cloth - Drops from Players on Normal (also drops on extreme). Yous should go enough of these as you farm Premium Cloth.

Supreme Cloth - Drops from Players in White Frontier.

Y'all'll go ii achievements one for making the Schoolhouse Compatible F, and one for making the Chic Dress F. Make them at Asuna, in example you forgot.

Accompaniment Addict

Collect all Keepsake Earrings and create a School Uniform F.

Accessory Addict

1 guide Offline Game Mode Single Player Collectable Shop

Powerleveling and Farming Final Weapon

At present y'all should slaughter Waste matter Gang to level up more, and likewise level up Yuna, Eiji, and Sachi's amore. View at least the very start sleepover event for each. Sachi can merely exist talked to in Kirito Mode after y'all've done the story. Once y'all've done at least 1 date with all 3, you'll become an achievement.

Once yous get to about 220, I would farm to get a legendary Benetnasch (or whatever weapon you prefer). The reason existence is that the luck stat is super important for farming, and when you're around this level Philia and Silica max out at 255 luck. Save your electric current customization data and load an empty slot. Get enough STR/DEX to use your weapon, and pump luck, and and then VIT/AGI. For your Arfa max Luck and INT, requite her enough STR/AGI to use a random weak gun and and then pump her VIT/AGI. The next affair you lot want depends on what you're farming. There are two relevant stats here: Particular Drop Charge per unit, and Rare Detail Drop Rate. Item Drop Charge per unit affects the chance of an item dropping in the starting time identify. If you're fighting the Gatling Drones for a Benetnasch, this is of import. They don't always driblet a Benetnasch (and ordinarily don't) so increasing the adventure of it happening in the first identify is very important. If you're fighting something that E'er drops a weapon, well, increasing 100% higher than 100% doesn't practise anything. Rare Particular Drib Rate affects the rarity of the detail, which is super of import when aiming for a legendary, because...duh. And then basically y'all want a mix of both if you're farming something similar the drones that don't have a 100% drib, or load up on Rare Particular Drop Charge per unit if it'due south a boss or something that ever drops a weapon. For the Benetnasch, I put i Item Drop Rate and one Rare Item Drop Rate on my main character and Arfa, if y'all have the DLC that allows you lot to modify friend's fries, put the same setup on Philia and Silica.

As for the weapon itself, you want a legendary with 8 chips, and at least 4 chips that you actually want. For legendary eight chips, you tin can swap out up to four chips, so as long as information technology has at least 4 fries y'all need yous can modify it to be an ideal weapon. The higher the %s on the fries the better, but even if they're low y'all tin can farm genbu for greenbacks and smash as many weapons into information technology to boost it where you want, it just takes longer. However, farming a legendary weapon in the first place can have a really long time as well, peculiarly since you not only need a legendary to drop merely one with at least four chips yous want. So IMO, you lot should just take the first legendary you get that qualifies, only it's upwardly to yous. Rank 11 weapons are much more plush to upgrade than lower ranks (the Benetnasch I ended upwardly using cost 5500 credits and 30 transform chips for each transform attempt). As for the chips themselves, that depends on what kind of gun you take. If y'all don't want to use a gatling gun, you should caput on over to this link: https://docs.google.com/document/d/1-XFtBR8qwxo-Rj3cOMEMzBbY...# the dude breaks down all the rank 11 weapons to a level of detail I could never hope to match. Exercise note that only weapons in the White Borderland or ane of the dungeons in it will piece of work, equally that certificate includes weapons from the first three DLCs too. Assuming you're going with a gatling gun similar me, here's what I used.

Optical Damage
Weapon Damage
Weak Spot Impairment
Impairment at Max HP
Damage Vs Lifeforms
Damage Vs Mechs
Damage Vs Humans
Overheart Buildup and Duration

Something I should notation before yous become for your terminal weapon is that optical weapons like the benetnasch are less constructive against humans than physical damage weapons, and the hardest hardcore phase is all humans. The problem is the only other gatling gun in the DLC is Earth's End, which requires a much more than annoying farming path, and against a far more annoying enemy called S-Type Sniper Collywobbles. Those are the super abrasive flying mechs that knock you around with lasers. On extreme, they have incredible defense and are not easy kills, whereas Gatling Drones are like shooting fish in a barrel. I'll leave it upwardly to y'all as to which one you want to get, all I'll say is I did everything but the last few hardcore coop quests just fine (which I just cooped, as the name would imply). As for the bodily farming, buy all 3 of the colognes from Argo, and make sure anybody has 255 luck, so farm either the gatling drones or the Collywobbles to get a legendary with 4 chips you desire. The process for moving fries is the same, merely since it costs far more than to smash weapons into a rank 11 weapon, you lot desire to make sure to max the chips earlier you move them to your final weapon of selection.

As an FYI, Lisbeth has a level that goes up when you kill certain bosses on normal and extreme, so if yous actually wanted to, you could run through the game once more on extreme to unlock Lisbeth'due south last ranks, but I wouldn't bother. Rank determines the cap for each stat. For example with max rank, the cap for Optical Attack is 29.l%, just at rank 8 (which you should exist) it'll be 23.fifty%. The lower damage overall sucks but the amount of try required isn't worth it, IMO. I've read it requires all the DLCs, and so y'all may non fifty-fifty be able to practise it with just DotN. Anyhow, once you've got a legendary benetnasch you're happy with, it'due south time to make the concluding weapon you'll use.

one. Take a trash weapon (or multiple weapons if need be) with the stats you want that are locked and smash weapons into it until they reach the max. Stats take different caps, the game will warn you when you're trying to transform weapons with a maxed chip. You also won't meet an increase in the number when you're supposed to confirm the transformation.

2. Unlock nonetheless many chips you need on your legendary benetnasch.

3. Bandy the unlocked chips on your legendary Benetnasch with the stats y'all want on the trash weapon.

4. Max the stats that were already on the legendary Benetnasch. This volition probably require smacking Genbu around for coin. The shady material vendor sells transformation chips, so you lot tin nail stuff into information technology every bit much every bit y'all want, information technology just gets a little plush. Notation that you can probably practice Genbu on extreme and should, every bit he drops a random number of HQEs, and I've seen as high as xix-20 from i kill.

Killing the 2 Bosses on Extreme

Next upwards are the 2 DLC bosses. We have to do it on farthermost difficulty, and so switch to it if you aren't on it now. Needless to say, these will exist a huge pace up from what you've been fighting before. Fifty-fifty with a great weapon y'all tin't just go in and 1-shot them, so be prepared to die a few times while you larn the fight.

Snowstorm Ereshkigal

She's in the MIR. Teleport to the terminal endpoint and go south, Do Non become east, that warp gate leads to a different boss. You probably didn't notice considering she was much easier during the story, but the boss has three orbs that volition pump energy into her and power upwards her attacks and they continually respawn. It seems they increment her attack power. Her master attack that tin wipe your party is her blizzard, which summons ice and throws information technology at the area. They knock yous down and can do it multiple times in 1 blizzard, making it hard for y'all or your allies to revive anyone. Her other attacks are either slamming her staff down or swinging it across the arena. I unremarkably sit in the back shut to the door. I failed many times trying to destroy the orbs while they spawned while also damaging the dominate. I tried to but rush her down and it worked commencement try. I was no doubt lucky in doing information technology the first time but I would propose trying it notwithstanding. When you stagger her information technology cancels her attacks, including the blizzard. Use PF/HF earlier you go in, employ ABS on her immediately, and then pump bullets into the gem on her breasts and pray you stagger her enough to kill her earlier she uses her blizzard attack and kills everyone. In my case, she did it once and only hitting me before I staggered her and canceled it, so that helped. Use Heat Detonation to keep the firepower going (I only had level 2 past blow and still did it). You'll become an achievement when you win. I've included a video of it if y'all want to take a expect at how I did it.

Cocytus Nifta

He is located in SBC Abend in White Borderland if you forgot. This guy is by far more difficult. He will constantly be one-shotting all of your allies, and he doesn't accept a gigantic target on his breasts to striking, his main weak spot is his much smaller face. The red thing on his genu joints are likewise a weak signal, so you can try and aim for those when his face is not bachelor, though to be honest I just blind fire unless I become a proficient chance to shoot his confront. All of his attacks are quite abrasive. When he gets shut to you he will shoot the machine gun at you, it will likely one-shot you lot unless he has the Power Break condition issue or you lot can dodge it. He shoots missiles, which are incredibly hard to contrivance, and he also does a spinning assail. Your allies love to clump up, so this will slaughter them. He shoots missiles that make icicles, which you need to stand behind if he uses his sweeping laser attack, yous'll exist able to encounter he is going to do it. You should be prepared to die a lot trying to figure the fight out. What got me the win was using Lisbeth and Asuna. It seemed similar Lisbeth did a pretty proficient job of keeping Power Suspension Shot on the dominate, so he didn't 1-shot my characters nearly every bit much. I messed up and didn't record the full fight, just most of it, only you should still be able to see the full general idea of how the fight goes and what to do. I got quite lucky in that he didn't use his super beam attack, though I don't know why he never did.

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